BITTSy
  • Welcome to BITTSy
  • Goals and capabilities
    • Rationale
    • What can BITTSy do?
      • Headturn Preference Procedure
      • Preferential Looking Procedure
      • Visual Fixation Procedure (VFP)
      • Conditioned Headturn Procedure
  • BITTSy Basics
    • Overview
    • Protocol files
    • Trial timing structure
    • Coding infant behavior
    • Randomization of events
    • Output
  • Setup
    • System requirements and recommendations
    • Visual hardware
      • Displays
      • Lights
    • Audio hardware
    • Hardware installation guide
    • Download & setup
    • Creating stimuli for BITTSy
  • Creating protocols
    • Overview
    • Starting definitions: SIDES, LIGHTS, DISPLAYS, and AUDIO
    • Optional experiment settings
    • Tags
      • Tags referencing files
      • Groups
      • Dynamic tags
    • Phases, trials, and steps
    • Selection from a group & randomization
    • Action statements
    • Step terminating conditions
    • Loops
    • JUMP
    • Habituation
      • Setting habituation criteria
      • Meeting a criterion
      • Successful and unsuccessful trials
    • Putting it all together: Example protocols
      • Preferential looking example - word recognition
      • Preferential looking example - fast-mapping
      • Headturn preference paradigm example
      • Habituation example - familiarization to a category
      • Habituation example - word-object pairings
      • Conditioned Headturn - signal detection
  • Running protocols
    • The user interface
      • Advanced settings
    • Live coding
  • Data output
    • Detailed log files
    • The reporting module
    • Standard reports
    • Creating a custom report function
    • Using report files
  • Support
    • Version release notes
    • Troubleshooting
      • F.A.Q.
      • Setup issues documentation
        • Audio settings and channel crossover
        • Display ID numbers
        • Video or audio playback issues
    • Resources
    • Report an issue or request help
  • Citing BITTSy in publications
  • Acknowledgements
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  1. BITTSy Basics

Coding infant behavior

PreviousTrial timing structureNextRandomization of events

Last updated 4 years ago

Some studies may have fixed numbers of trials and lengths of trials; these can run somewhat automatically. But for studies in which trial lengths, or the number of trials, depends on the child's looking behavior, there has to be a method for coding that behavior during the course of the study itself.

BITTSy is set up with default keys for coding ( for more details), but these can be altered to fit the preferences of the lab. (However, we generally recommend that the same experiment use the same coding keys for different participants.)

One limitation of BITTSy is that coding is based on a system of Left / Right / Center / Away coding. If you wish to use a simpler Towards / Away coding, you can essentially use the Center coding as "towards" - but this will still require two keys for the coding system, rather than a single key with a press down /lift up option.

If you do not explicitly assign keys for coding, BITTSy will use the default keys:

C = center L = left R = right W = away

Note, though, that for a standard QWERTY keyboard, this puts the key referring to the left on the right side of the keyboard, and the key referring to the right on the left side of the keyboard, which many coders find very unintuitive. You may find it much easier to select a key under the left hand for left looks, and one under the right hand for right looks. Also, note that this is from the viewpoint of the coder - a look to the left from the coder's perspective (facing the child) is a look to the right side of the test space.

If you would instead like to assign your own keys, use this syntax within your section (see linked page for more info).

ASSIGN <side> KEY <the key you’d like to use>
see later section on coding
optional experimental settings